Where to find javax.media




















Show 2 more comments. JavaLayerException; import javazoom. AudioDevice; import javazoom. FactoryRegistry; import javazoom. AdvancedPlayer; You can use. Hope that will help. VD VD 2 2 silver badges 14 14 bronze badges.

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Linked Transform3D A generalized transform object represented internally as a 4x4 double-precision floating point matrix. TransformGroup Group node that contains a transform.

TransformInterpolator TransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transform related interpolator subclasses. TransparencyAttributes The TransparencyAttributes object defines all attributes affecting transparency of the object.

TransparencyInterpolator TransparencyInterpolator behavior. TriangleArray The TriangleArray object draws the array of vertices as individual triangles. View The View object contains all parameters needed in rendering a three dimensional scene from one viewpoint. ViewPlatform The ViewPlatform leaf node object controls the position, orientation and scale of the viewer. VirtualUniverse A VirtualUniverse object is the top-level container for all scene graphs.

WakeupCondition An abstract class specifying a single wakeup Condition. WakeupCriterion An abstract class specifying a singleton wakeup Criterion. WakeupOnActivation Class specifying a wakeup the first time an active Viewplatform's activation volume intersects with this object's scheduling region. WakeupOnBehaviorPost Class that specifies a Behavior wakeup when a specific behavior object posts a specific event WakeupOnCollisionEntry Class specifying a wakeup when the specified object collides with any other object in the scene graph.

WakeupOnCollisionExit Class specifying a wakeup when the specified object no longer collides with any other object in the scene graph. WakeupOnCollisionMovement Class specifying a wakeup when the specified object moves while in collision with any other object in the scene graph.

WakeupOnDeactivation Class specifying a wakeup on first detection of a Viewplatform's activation volume no longer intersecting with this object's scheduling region. WakeupOnElapsedFrames Class specifying a wakeup when a specific number of frames have elapsed.

WakeupOnElapsedTime Class specifying a wakeup when a specific number of milliseconds have elapsed. WakeupOnSensorEntry Class specifying a wakeup on first sensor intersection with the specified boundary.

WakeupOnSensorExit Class specifying a wakeup on first detection of sensors no longer intersecting the specified boundary. WakeupOr Class specifying any number of wakeup conditions ORed together.

Exception Summary BadTransformException Indicates an attempt to use a Tranform3D object that is inappropriate for the object in which it is being used. CapabilityNotSetException Indicates an access to a live or compiled Scene Graph object without the required capability set.

DanglingReferenceException During a cloneTree call an updated reference was requested for a node that did not get cloned. IllegalRenderingStateException Indicates an illegal state for rendering. IllegalSharingException Indicates an illegal attempt to share a scene graph object. MultipleParentException Indicates an attempt to add a node that is already a child of one group node, into another group node.

RestrictedAccessException Indicates an attempt to access or modify a state variable without permission to do so. SceneGraphCycleException Indicates a graph that contains a cycle. SoundException Indicates a problem in loading or playing a sound sample. Package javax. The Java 3D API is an application programming interface used for writing three-dimensional graphics applications and applets.

It gives developers high-level constructs for creating and manipulating 3D geometry and for constructing the structures used in rendering that geometry. Application developers can describe very large virtual worlds using these constructs, which provide Java 3D with enough information to render these worlds efficiently.

NOTE: Prior to version 1. As of version 1. Relevant portions of the guide have been included here and supersede any previously published information. The AudioDevice Class defines and encapsulates the audio device's basic information and characteristics. The AudioDevice3D class defines a 3D audio device that is used to set sound and aural attributes. The GeometryUpdater interface is used in updating geometry data that is accessed by reference from a live or compiled GeometryArray object.

The ImageComponent2D. The ImageComponent3D. InputDevice is the interface through which Java 3D and Java 3D application programs communicate with a device driver. The alpha NodeComponent object provides common methods for converting a time value into an alpha value a value in the range 0 to 1. The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes. The Appearance object defines all rendering state that can be set as a component object of a Shape3D node.

The AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering. The Background leaf node defines a solid background color and a background image that are used to fill the window at the beginning of each new frame. A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.

The Behavior leaf node provides a framework for adding user-defined actions into the scene graph. The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence Fog and Light nodes , an application region Background, Clip, and Soundscape nodes , or a scheduling region Sound and Behavior nodes.

A BoundingPolytope defines a polyhedral bounding region using the intersection of four or more half spaces. This class defines a spherical bounding region which is defined by a center point and a radius. The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that can be inserted into a Locale's set of objects. The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.

The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry. This class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch node based on the distance of this LOD node from the viewer.

The ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation. Geometry is an abstract class that specifies the geometry component information required by a Shape3D node. The GeometryArray object contains separate arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes that describe point, line, or polygon geometry.

The GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives. The IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes.

The IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans. The IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips.

Interpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses. The Light leaf node is an abstract class that defines a set of parameters common to all types of light. The LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node.

An InternalErrorEvent indicates that a Controller failed for implementation-specific reasons. Manager is the access point for obtaining system dependent resources such as Players , DataSources , and the system TimeBase. A ResourceUnavailableEvent indicates that a Controller was unable to allocate a resource that it requires for operation. A RestartingEvent indicates that a Controller has moved from the Started state back to the Prefetching state a Stopped state and intends to return to the Started state when Prefetching is complete.

StopEvent is a ControllerEvent that indicates that a Controller has stopped. TransitionEvent is a ControllerEvent that indicates that a Controller has changed state. ClockStartedError is thrown by a Started Clock when a method is invoked that is not legal on a Clock in the Started state.

NotPrefetchedError is thrown when a method that requires a Controller to be in the Prefetched state is called and the Controller has not been Prefetched.



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