Where to find lt surge soul silver
Like its appearance in the original games, the gym requires you to go across a thin path in the dark. Unlike the previous games however, the entire gym is dark with lights only around the trainers. If you fall off of the path, you will have to restart. Gym 5 - Cianwood City.
Unlike the previous games, this time you have to navigate through a small maze around cliff areas in order to get the Waterfall falling on top of Chuck to stop.
These valves are at the top and you have to face all trainers in order to do it. Gym 6 - Olivine City. Like the previous games, Olivine City gym is relatively sparce, featuring no extra trainers in it.
This gym has several rooms inside it, each with various Ice Puzzles you need to navigate to get to the end, fighting trainers enroute. Gym 8 - Blackthorn City. Unlike the previous games, the Blackthorn City gym features a specific maze featuring platforms you need to move and rotate in order to get the path you desire. However, after battling, you won't go to the badge and will have to make your way through the Dragon's Den before you can get it.
After defeating the Elite Four, you will have the ability to travel to the land of Kanto. Here are the details. Kanto Gym 1 - Vermillion City. As you might expect, it will be your job to find her. But first, go to the room two doors to the right, just below a stationary sailor; this is your own cabin, and you can come in here to either switch your Pokemon using the PC or heal them by resting in the bed.
Like the S. Anne, there are also plenty of Trainers in the other cabins; although much weaker than the Elite Four, they do provide good experience, so let's look around and fight them. In the room across the hall is a Firebreather who uses two Koffing and a Flareon; the room next door is empty, and the cabin next to yours only has a resting Sailor who won't battle you, so continue left across the hall of the ship, which has four more cabins.
Across from them is a Hiker who uses a Golem and the first Sinnoh Pokemon you've seen so far: a Bronzor. Next to the Hiker is another empty room, and across the hall from it is the anxious man wondering where his granddaughter could be. To find her, go down the stairs in the middle of this floor. In the far left room-like area of this floor is a seasick Juggler who is throwing up. No matter; he'll still battle with his Mr. Mime, Magmar and Machoke. In the right section is a Sailor who has a Raticate and the first Hoenn Pokemon you've encountered: a Makuhita.
The guard just after this Sailor won't let you pass. To progress the game, go back upstairs and talk to the Sailor resting in the room next your own. He'll leap awake, battle you with his Machop, Machoke and Psyduck, and then run off. After this, the guard downstairs will let you pass through. The last Trainer onboard the ship, a Picnicker with a Seaking, is watching the engine rumble here, so fight her and then climb the nearby ladder.
Upstairs, head into the nearby cabin, which is the Captain's room. The older man's missing granddaughter will be in here, until you speak to her. Annoyingly, she'll run away to the far end of the lower level of the ship, just beyond the puking Juggler.
Talking to her again and she'll return with you her grandfather's cabin, at which point her grandfather will thank you with a Metal Coat. With the girl safe and sound, the Aqua will dock in Vermilion City, Kanto, so depart the ship and enter town. As you leave the docks, you'll see Suicune standing on the water in the ocean. It will run off once again and, without missing a beat, Eusine will come out of absolutely nowhere to comment on seeing Suicune.
If you try to go east into Route 11, you'll find a giant Snorlax blocking off both your path and Diglett's Cave, so go west into town. Surf southeast from the Gym and you'll find an island with Luck Incense, the hold item that lets Chansey lay Happiny eggs; check the boat above for a Heart Scale.
None of the houses, not even the Fishing Guru's, are particularly noteworthy, but visit the Fan Club just north of the Gym; if you speak to the President and endure his rants about his favorite Pokemon, he'll give you a Rare Candy. Further north is the Pokemon Center if you need to heal and, no, Machop still hasn't finished constructing his owner's new building in HGSS.
Unlike in Generation II, Lt. Surge's lock puzzle is back in full glory for HeartGold and SoulSilver. If you've never played the Generation I games or their remakes, you need to check the trash cans for two switches that will turn off the electric gate secluding Lt.
Surge; they'll be in random bins each time, so just check every can until you find one. The other lock is always in a can immediately next to the first one, at which point you'll gain access to Lt. Sweet Kiss. Super Fang. Motor Drive. Ice Punch. Cross Chop. P K M N Trainer. Black 2 and White 2. Reward: 1 BP. Electric Gem. Focus Blast. Signal Beam.
Soundproof or Static. Lum Berry. Rain Dance. Mirror Coat. Magnet Pull or Sturdy. Air Balloon. Flash Cannon. Liechi Berry. Wild Charge. Rock Tomb. Fire Punch. Volt Absorb. Shuca Berry. Shadow Ball. Petaya Berry. Cotton Guard. Power Gem. Life Orb. Volt Tackle. Focus Punch. Fake Out. Focus Sash. Electro Ball. Expert Belt.
Iron Tail. Volt Switch. Volt Absorb or Illuminate. Wide Lens. Hydro Pump. Gym Leader. Let's Go, Pikachu! Reward: 4, No Ability. Magnemite Lv. Sonic Boom.
Double Kick. Reward: 13, Foul Play. Thunder Punch. Brick Break. Tri Attack. Hyper Beam. Gym Leader Castle. Body Slam. Seismic Toss. Take Down. Tangela Lv. Mega Drain. Sleep Powder.
Poliwrath Lv. Ice Beam. Lickitung Lv. Electabuzz Lv. Kanto Gym Leader Castle. Stadium 2. Scope Lens. Quick Claw. King's Rock. Porygon Lv. Hidden Power. Focus Band. Sleep Talk. Razor Leaf. Stun Spore. Sludge Bomb. Porygon2 Lv. Conversion 2. Drill Peck. Steel Wing. This section is incomplete.
Please feel free to edit this section to add missing information and complete it. Headshot from Red and Blue. Raichu may used double team so you can't hit him and thunder wave so you will be paralyzed.
Electrode is just like Raichu. Light Screen protects himself and his party for a few turns softening special attacks. This Electrode is different from the first. You may not be able to tell which is which. It may still use double team so you can't hit it but it will also use screech to lower your defense and if it wants it will selfdestruct killing itself and giving you a hard physical attack. Magneton isn't too hard. He may try and confuse you with supersonic. He will die real quick if he gets hit with a ground attack since it does 2x the super effective damage, 4x overall.
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